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Post by Sorien on Aug 24, 2005 1:25:38 GMT -5
In what game? FFVIII? If so, I've beaten him XD
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Post by SeraphMazrakiel on Aug 25, 2005 0:31:27 GMT -5
I had this in the PS3 topic, before realising it would probably be better suited for this thread instead.
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Post by Sorien on Aug 25, 2005 2:37:14 GMT -5
Yeah. What you've said there is good. You haven't got much on X-2 now though, I would value your opinion on that battle system (all other...vendettas aside)
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Post by SegatakaiIdaten on Aug 26, 2005 9:57:31 GMT -5
wow, thats pretty enlightening stuff, Yeah now that you mention it... i NEVER ever used magic... lol pretty lame for a FF game. There are many things i would do differently. That's one reason why i like FFVII (not saying its the best in that way) But materia was an absolute cusomization. But also the really only factor in the difference of the charaters, were there subtle change in stats, and limit breaks. which brings me to FFIX Great game I love that system. What you get is what you get, no changing, well to a limit of what the character has in stock of skills. But i think it would have been better if in FFX that each character had skill specifically for them only (besides overdrive) But, im just a lowly fan boy to the makers, so who am I that they listen to me right? lol But thats my dream for FF.
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Post by JyouNoHaku on Aug 26, 2005 14:44:40 GMT -5
Huzzah for limit breaks! That was the best part of VII (I think) even though Red's first one in his level 3 limit break sucked a lot but vincent's were just kick arse! The only other FF game I played was 8 and I didn't even get through the first disk till I had to give it back. I really need a PS2 ;-;
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Post by Sorien on Aug 27, 2005 21:09:49 GMT -5
Hehe. Yeah. Alright. People. What is your favourite limit break? Out of all of the game. Whether you think it looks classy, or whether it does mega damage. Up to you. I like....My final heaven XD. (Zells ultimate) Its funny...
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Post by JyouNoHaku on Aug 27, 2005 21:36:39 GMT -5
hmm...I think my favy would have to be....Vincent's 4th one. I forget what it's called but it's just so cool looking and it does massive damage ^-^
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Post by SeraphMazrakiel on Aug 30, 2005 2:31:48 GMT -5
Final Fantasy VII wasn't too bad. You had customization, which was good. The only problem is that you were limited by the slots you had, which meant you could only really take a couple of spells into battle. I did, however, like the Support Materia, and how it affects your spells in different ways depending on how you combine them. Also, it was awesome that whenever you mastered a Materia and completed the task of raising one, a new one was born (albeit that made it frustrating because then you could never have just fully mastered materia). It meant you kept going to master materia, again and again. It's just a shame there weren't any really awesome 8-slot armors. XD I suppose that was one of the choices you had to make though. Should I soup up my Fire Materia with the awesome All materia? Should I put Added Cut onto Deathblow (which by the way was a combination I really loved) and use Deathblow all the time? Or should I have Fire and Restore materia?
I almost forgot about Final Fantasy X-2. Goes to show how 'good' it is, eh? XD The battle system in that is okay. It has its highs and low points. I like how you can chain combo attacks, and do more damage the longer your combo is. The problem is that THAT was what the battle system boiled down to. Arm yourself with two Gunners and a Warrior, wait 'til the ATBs all filled up, and then unleash Trigger Happy on one Gunner, then the other... and then just before it ran out, have the Warrior attack. Chain combo of like, 20x... 30x, so the Warrior does, like, 3... 4... maybe even 5 times damage. That's WITHOUT it being critical!
That was the ideal way... and pretty much, the only way, to fight. Rely on the combo system. If you used anything else, you had to charge your ATB numerous times, just to use a simple Fire spell, which wouldn't have been as powerful as a 25x hit combo anyway. You had to charge your ATB once to have your turn, then you cast Fire... so you had to charge up the Fire spell... and then when you unleashed it, your ATB emptied again, so you had to fill it up! THAT'S THREE WHOLE TIMES to use ONE TURN! Give me the Attack command any day.
I also didn't like how the godly monsters of Final Fantasy were reduced to nothing but minor hitters in X-2. Malboros were easy. Nothing ever struck fear into you the same way they did in Final Fantasy VIII or Final Fantasy X (but moreso VIII). Go up against a Malboro in VIII/X, and you KNEW you were in deep trouble. X-2? You can kill it without any worry of Bad Breath.
However, I did like some things about the battle system. Interrupting attacks was a good idea. And the Garment Grid was kinda cool, on how if you pass through certain gates it adds certain bonuses to your character. It meant you could make a minor healer out of your character, but they were still a Warrior (which would be more of a Paladin, wouldn't it?). And if you really wanted to make them a healer, just switch to your White Mage dressphere during the battle (unless of course, you didn't assign it to the Garment Grid). Each character can have a different Garment Grid, each with different benefits, and you could combine them in several ways to create lots of different characters. It was really good.
My favourite Limit Breaks/Overdrives? Lion Heart. 'Nuff said. The look on your face the first time you see it... I remember when I first saw Omnislash I was surprised, and awed. Then when I saw Lion Heart, I almost died. It's a pity the monster it attacked DID die. XD But yeah. A 8-hit Renzokuken followed by the Lion Heart? Man, that was awesome.
I was also a fan of Barret's Ungarmax Limit Break (Level 3-2). I had it by the time you get to the Gold Saucer, so during the boss battle not too long after that, Barret kicked some major butt. He only used his Limit Break once and the boss died. LOL
I have to disagree, sadly, with you JNH. I didn't like Vincent's Limit Breaks. Sure, they did massive damage... but Vincent was useless in the Battle Arena. Especially if you ended up going up against the Ghost Ship. Vincent's ultimate form had one attack (of two) that did major damage... but also casts Death on the enemy. The Ghost Ship is Undead, so casting Death on it pretty much actually does RECOVERY damage to it (instead of doing a number, it restores it to full health and MP). Since you have no control over Vincent, he has a 50% chance of healing the enemy the next turn. Not very useful.
Sure, you fight few of these enemies... but still, it was enough to turn me away from Vincent's Limit Breaks. I found more use for him in Human form than in any of his Limit Breaks. A shame really, for he was a cool character otherwise.
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Post by Sorien on Aug 30, 2005 2:39:44 GMT -5
Yeah. You've certainly added a lot to that Maz. And I do remember hearing you say about the chain combo with X-2...and thats ALL the system was based on. Sure enough that kinda sucks...but with a bit of tweaking...I'd like that system. I mean...powering up spells is better methinks...because it would take more time than a basic attack. I kinda do have to agree with you on Lion Heart. Kinda makes your jaw drop. *giggles* The first time I saw it. *cracks up* Poor widdle Tonberry XD. It got OWNED ^_^.
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Post by SeraphMazrakiel on Aug 30, 2005 2:49:05 GMT -5
Yeah, well it was KINDA cool that you had to charge up spells and such... but it just took FAR too long to use even the basic spells! I mean, seriously. Three turns to use Fira? Blimey.
Perhaps even a sort of, charge up system would work, where you can continue to charge up a spell to make it more powerful. Like the Spirit Bomb in Legend of the Super Saiyan for Super Nintendo. You could charge the Spirit Bomb for up to five turns, and then it majorly owned. Perhaps implementing some sort of system like that would be cool. Say, five times Fire would be of equal strength of... 2 Firas or something, I dunno. A bit like my combat system, perhaps? XD
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Post by Sorien on Aug 30, 2005 2:55:08 GMT -5
Yeah...I liked your combat system, but yes. That also means that the spells have to do more damage than a plain attack. Which honestly...I think is what they should be used for...not just 'cos the thing your fighting A)Has a high physical defense or. B) Is weak to a certain element. I don't know whether the creatures had to wait to use spells as well...but that should happen too.
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Post by SeraphMazrakiel on Aug 30, 2005 22:05:08 GMT -5
Yeah, they did get interrupted... but still, they never cast many spells. They just attacked you, so it was more the same for your characters. Brute force game.
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Post by Sorien on Aug 31, 2005 2:22:02 GMT -5
Yeah...thats what I find slightly annoying... I mean sure brute force is good. But whatever happened to strategy? I like changing weapons in battle, I like using magic where applicable, I just think that leveling up in order to not have to use strategy basically suck...brute force in other words. I mean...sure...awesome characters in the long run are good. But to get to the point where you can kill a creature SPECIFICALLY made to resist physical attack, in one physical hit, really defeats the purpose of strategy. Don't you guys think?
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Post by Sorien on Apr 2, 2008 22:13:16 GMT -5
Right. Final Fantasy XII (Twelve, for the uninitiated XD). I found it to be a disappointment. Nothing at all due to the battle system or any of the intense discussion above. The story. Sucked. Thank goodness for the spoiler box here, click only on the spoiler box, if you've played 7, 8, 10 and 12. Anyways, I liked the combat system actually, and the ability to equip different items, and change your party members midway through battle, and the different specialities of the weapons such as piecing, fluctuating damage, magic attack weapons and so on. No quams with that at all. The gambits, I came to like them after thinking they were cheap to begin with, I found it was quite refreshing to just have to run, and not tell the characters to do, every single time, when the gambits would do what you'd do in that case anyway. I even came to like seeing the enemies in real time, cruising around the place. The graphics, I found quite pretty, they were nice. The sidequests, and hunt system, I enjoyed. Let's go out and find us a hard monster to beat! One other thing other than the story which let the game down, was the music. Don't think this one had music composed by Nobou Uematsu...I know I spelt his name wrong. Leave me alone XD. But I just felt that it didn't convey any emotion from the past games, where you could listen to the music alone, and it built up a scene about the place you were in. Whether it was Breezy (From Balamb in FFVIII) or Besaid Island (From FFX) for relaxing seaside music, or hardcore boss fight music like the famous One Winged Angel (FFVII) or Challenge (FFX, facing Yunalesca). The music was great. This one, they used the same one many times, and it just lacked emotion. Interestingly enough, I actually kinda missed the world map. You only had the world map in this, in the case of using the Strahl (airship). Also, I found that the teleportation crystals (save crystals) were a little too convenient, they allowed what you had to fight for in the previous games (a form of instant transmission from one place to another, e.g. airship) from the very start of the game. Although I did like how they were quite far apart in this game, as they fully restored your party, rather than in 10, where they were close together, and did the same (Too easy). I liked the amount of magic they had in this game, and the teckniques (or however they spelt it) were a novel twist on this too. Free mana, special ability. But I found that they were underutilised. I never used poison, or immobilise, or break or any magic (and techniques) other than white magic (i.e. heal+removal of bad status) and black magic (and a bit of haste, protect, reflect, shell, bravery, faith). The likes of all of the nifty spells they had were no match for an old fashioned mace to the face.
But most of all. The story. You play a final fantasy for the story I don't know about the rest of you, but I play it. For the story. The graphics, battle system and everything else can be crap. Let's take 7 for example. Take a cute little flower girl. Add one evil guys blade to her stomach, and a main character with many more reasons to kill him. The story was fantastic, it's what made the game, it's what made the final fantasy series famous. Go back now, look at Clouds club hands, Barrets square face. It wasn't the graphics that held your attention, albeit they were decent back then. The story (And the music) were great.
Final Fantasy XII. There was a lack of importance to what you were doing. It was taking it one step at a time, rather than focusing on the greater goal, and what would happen should you fail. AND, should you fail, oh well, it's only Dalmasca that gets re-taken over. A couple of thousand lives lost from the war, but that was going to happen anyway. Rather than A GIANT METEOR HEADING FOR MIDGAR!!! Or ZOMG! TIME IS GOING TO COMPRESS AND EVERYTHING ELSE SHALL CEASE TO EXIST. Or even something like 10's Sin, which regularly kills many innocents. As opposed to the harsh rule of Vayne (who is already ruling for Pete's sake). The story lacked. Someone else provide examples or opposition to this, I want to hear someone elses opinion. Apologies for the double post by the way, theres just a bit of new content XD.
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strangevisitor
ANBU Squad Leader
Only a man looking for a dream
Posts: 1,754
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Post by strangevisitor on Apr 2, 2008 23:38:41 GMT -5
I haven't finished XII, but I rather liked it. The story didn't seem too lackluster to me, just very...political.
The battle system...altogether pretty good. Though to me, at least, I had to spam Quickenings to beat most of the bosses/ higher level hunts. Maybe I just sucked at it.
Gambits were brilliant
The freeroaming monsters were PWN. I loved how there was a variety in the levels, and how some monsters were 'passive' until you attacked them...hell, some even HEALED you if you left them alone *loves them lil bunnies*, and also how some would attack eachother if left to their own vices. Made it seem all that much more real.
I'm not gonna backtrack too far in this thread, but did ANYONE else bring up IX and VI? Those are two of the best, in my opinion, and it saddens me that everyone is biased towards VII. VII just...wasn't that great in my opinion. Not to mention Sephiroth's final form looked like it was adapted from VI's final boss...I dunno.
Just my 2 cents
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